Another addition to a familiar workflow is also the Nvidia Denoiser implemented in V-Ray Next. Denoising has been a part of V-Ray since the 3.4 version and it allows users to have better results in much less time, just by reducing the noise amount. By knowing the scene V-Ray calculates the unnecessary noise and removes it after rendering to reveal a smoother, better-looking image with the details preserved in quite the smart way.
You can see the pattern here, it is smarter and therefore faster and easier to work with.
For those of you, who are fans of GPU rendering, V-RAy Next offers quite the optimizations in this direction and would be a sure improvement on the previous version. Although GPU rendering might be the hype among the computer graphics world, it’s not quite popular in SketchUp. In V-Ray Next the GPU is a completely ready production engine, available in interactive mode as well as something completely new – Bucket Rendering on the GPU.
The choice which one to use, CPU or GPU, still bothers many people as there is no clear answer.
And there will be no clear answer for rendering engines such as V-Ray as they support both. The choice is mainly dictated on the hardware investment and the preferred workflow, it is just better to stick to the one you have chosen. Nevertheless, for those of you who want to explore GPU rendering V-Ray Next is the perfect time to do so.
A few additional interesting features that come hand in hand with the whole smarter and faster approach are the automatizations, allowing the user to set automatic camera exposure and white balance. A little setback here is that they only work in production mode, but again – one less thing to worry about when final rendering.